Our main activities

Six partners from 5 different countries will all work towards achieving the same main goal and successfully managing the 3 main activities of the project:

C1. Creativity for VET

The goal is to identify ways to support and develop the careers of creative VET students, particularly through work-based learning. Useful instruments, good practice examples as well as creative examples for VET and ideas to stimulate creativity and implement creative problem-solving methodology will be shared between the participants. From 2.-6.8.2021 we have/had our Training in Magdeburg!

C2. Social inclusion and inclusive education

The goal here is to build an inclusive practice through sharing knowledge and reflection among teachers, trainers, mentors and managers by including all learners in a diverse school community.

C3. Social inclusion and inclusive education

The final activity’s objective is to promote learning in creative industries. We intend to put together creative workers from the industry and teachers/ trainers/ educational and management staff from VET organizations so that they can share ideas that can ultimately improve creative thinking and the pedagogical approach.

The importance of staying creative

Creativity, a 21st-century skill for employment and a pathway to social inclusion, is the most in-demand soft skill that companies need in 2020. Therefore, one of the objectives of ET 2020 — the EU’s Strategic Framework for Education and Training 2020 is “creativity, innovation and entrepreneurship at all levels of education and training”.
However, studies have shown that most people are born with incredible creative potential, but by the time they reach adulthood and enter the work field only 2% show the same genius levels of creativity.

The Project

The CreatiVET project follows the principle that creativity can be relearned, which would be especially useful for those involved in VET, for education professionals and learners because they must all be creative in their methods of teaching, organizing and delivering the training.

The project aims to increase the ability of VET professionals to come up with appropriate solutions in the specific context of creative industries, doing so by improving their creative, inclusive and digital skills and knowledge. As a result, they will also be able to offer more attractive learning programs and instruments, thus supporting social inclusion by re-motivating and retaining learners who are otherwise at the risk of dropping out.

The outputs

The outputs of the project will be three books, correlated to the three main activities of the project:

 

  • “Creativity for VET Book”
  • “Creative and cultural inclusion book”
  • “Work-based learning in creative industries Book”

 

The books gather all the precious information that was shared between the participants of the main activities and they will be available on the project website and Erasmus+ dissemination Platforms.

The targeted groups

The main groups that are targeted regarding the CreatiVET project are:

  • Teachers, trainers, educational staff from I-VET and C-VET
  • Educational professionals (VET managers, schools principals, developers, administrative staff)
  • Mentors/tutors/coaches from companies with creative jobs involved in work-based learning
  • And, nonetheless, the indirect participants – 600 learners (including disadvantaged people, especially with geographic, economic or social barriers) who will ultimately be involved in partners’ training/courses as beneficiaries of new innovative learning methodologies and programs.

CreatiVET is not only working towards raising awareness to mentors/tutors about participation in VET processes but also improving the knowledge of the people in the VET sector about in-company training and the potential of creative industries refining their pedagogical competencies.